Perhaps the most important aspect of OPUS: EoS is the music. Find and collect pieces of Jun’s past that shed light on the universe around him They can be easily missed if you tend to rush through areas without fully exploring, however so it pays to keep an eye on the walls as you pass through each location for interactable content. As the story is being told from the perspective of Jun’s older self, each location you visit and “memory” item you obtain has valuable pieces of information and smaller details about his journey as well as his developing friendships with Eda and Remi. In addition to the lore of the characters, the world-building and development of the Thousand Peeks galaxy and the surrounding lumen caves and civilisations is wonderfully brimming with detail. Eda, Jun, Kay and Remi are all brought together by the desire to find purpose in their world-and the way that their concerns and fears of abandonment and the feeling of being useless in a situation are incredibly well written and struck deep chords with me personally as I played. An overarching theme that I loved as a result of the bond between the main cast was the found-family aspect. Each character clearly has a purpose, and none are subject to stereotypical box-checking agendas. As you learn more about the pasts of Jun, Eda and the others, the more they begin to feel like real people with real concerns and motives-and it’s very easy to sympathise and form a connection with the main cast because of their rich backstories and hidden lore. The characters themselves are very likeable throughout the story. The caves themselves are reminiscent of the galaxy outside: lonely, suffocating and full of secrets, especially if you are in the shoes of Jun or Eda. They’re lonely and suffocating dull grey and black walls and machinery only illuminated by the rich aqua colour of the magical lumen embedded in the walls. The lumen caves for example, whilst they are all different in capacity and under control by several groups and corporations in the galaxy, the caves themselves are presented in a way that feels isolating and closed-off from the outside galaxy. Whilst the style itself doesn’t lend itself to realism, the world of OPUS: EoS still manages to create atmospheres that feel realistic. The art for the backgrounds and environments in Thousand Peeks is simply stunning. The combination of both 2D and 3D elements made both the characters and world of OPUS: EoS simply come to life in the best way possible. It sports an anime-like style for the 2D character art and sprites during conversations and these morph into 3D low-poly character models during area exploration and action scenes. These morphs tend to occur during high-suspense moments and the art style itself lends itself well into these moments. The 2D elements of the visual novel and side-scroller often morph as you play into a 3D environment that compliments the drama and the plot magnificently. Stylistically, OPUS: EoS is beautifully crafted and unique. OPUS: EoS is a mashup of a visual novel, a two-dimensional side-scroller and a puzzle game all in one. In an attempt to restore his family name and status, Jun joined forces with his guardian Kay, a young woman Eda and her pilot Remi to discover the secrets that the Thousand Peeks galaxy held. After one particularly unsuccessful expedition where Jun had exploded some caves that belonged to the similarly noble East Ocean, he was exiled from his family and nobility. In his youth, Jun explored asteroids called lumen caves, which held a fittingly named valuable resource called lumen. OPUS: Echo of Starsongtells the story of an old nobleman by the name of Jun, who reminisces of his younger days in the Thousand Peeks galaxy. It is a part of what makes us so vulnerable, so when a game can tap into these emotions successfully, it can produce a narrative that becomes very hard to forget. Reminiscing and longing are fundamental human emotions that we all tend to have, whether we like to admit it or not.
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